SECURITY
Rockstar Games Confirms Data Breach via Third-Party Cloud Provider
Here is a sentence you probably did not expect to read on a Saturday: Rockstar Games got hacked again, and this time the attackers did not even bother going through Rockstar directly.
The hacking group ShinyHunters claimed responsibility for a breach targeting Rockstar's data stored through Snowflake, a cloud platform that has become something of a go-to for large enterprises managing serious data workloads. The twist is how they got in — not through Snowflake itself, but through Anodot, a third-party analytics and cost-monitoring service that had access to Rockstar's Snowflake environment. It is a classic supply chain attack: find the softest link in a vendor chain and pull.
Rockstar confirmed the breach in a statement to Kotaku, saying the compromised data was limited in scope and that players should not be concerned about their personal information. That is genuinely reassuring, but it leaves a big question hanging in the air: what data did ShinyHunters actually walk away with?
The most likely candidates are internal corporate assets — think financial records, marketing plans, or business contracts with partners like Sony and Microsoft. None of that is great to have floating around, especially for a company sitting on one of the most anticipated game releases in history. ShinyHunters set an April 14th deadline for a ransom payment, threatening to publish the stolen data if Rockstar does not comply.
It is worth stepping back to appreciate just how persistent a target Rockstar has become. In 2022, the Lapsus$ group leaked an enormous cache of GTA VI development footage, giving the internet an unpolished look at one of gaming's most guarded projects. That breach came via a compromised employee account. This time, the attack vector was an entirely different company that happened to have the keys to Rockstar's cloud storage.
That pattern matters beyond Rockstar. The Snowflake ecosystem has become a high-value target precisely because so many large organizations use it to centralize sensitive data. When a company plugs dozens of third-party tools into that environment, each one becomes a potential entry point. Security teams often focus on hardening their own perimeter while underestimating how much access they are quietly handing to vendors.
For Rockstar, the timing is awkward at minimum. With GTA VI on the horizon and the entire gaming world paying attention, the last thing the company needs is a public ransomware clock ticking down. Whether they pay, negotiate, or call the bluff entirely will be worth watching closely over the next week.
The broader lesson here is one the industry keeps learning the hard way: your security posture is only as strong as the least careful vendor in your stack.
Source: The Verge
SPACE
Artemis II Is Over: NASA Faces an Uncertain Path Forward
Four astronauts just traveled 700,000 miles around the Moon and splashed down safely in the Pacific, and the most honest reaction NASA could muster was essentially: the hard part is still coming.
Artemis II wrapped up Friday evening off the coast of California, marking the first time humans had ventured into deep space in more than fifty years. It was a genuine milestone — the kind that deserves a moment of appreciation before the spreadsheets come back out. But NASA officials were notably measured in their celebration, because they know what the mission scorecard actually looks like.
As Amit Kshatriya, NASA's associate administrator, put it bluntly after splashdown: the work ahead is greater than the work behind. That is a remarkable thing to say after a mission this significant, and it tells you everything about how complicated the road to an actual Moon landing really is.
Artemis II was, by design, the most straightforward mission in the program. No lunar landing, no surface operations, no complex multi-vehicle rendezvous. It was essentially a very long test flight with humans aboard. The Space Launch System rocket performed exceptionally — hitting its target orbit with better than 99 percent accuracy — and Orion brought the crew home. Those are real wins.
But Artemis III, which is supposed to put boots on the lunar surface, is a fundamentally different challenge. It requires Starship to serve as a human landing system, multiple orbital rendezvous maneuvers, and a level of operational coordination that dwarfs anything attempted on Artemis II. NASA has already revised its mission sequencing, inserting an additional stepping-stone flight before committing to the landing attempt, which itself suggests the agency knows it needs more margin.
The hardware picture adds more texture. The core stage for Artemis III is expected to ship from the factory in Louisiana later this month, and the Mobile Launch Tower needs refurbishment after sustaining moderate damage. Production of the Orion spacecraft for Artemis III was tracking toward an internal readiness date of early 2028 just a few months ago — a timeline that is already in tension with publicly stated launch ambitions.
There are also lingering questions about upper stages. NASA has one Interim Cryogenic Propulsion Stage left and is carefully weighing which mission gets it, with the newer Centaur V not expected to enter the picture until Artemis V.
None of this means the program is in trouble. It means the program is doing what all serious engineering programs do — confronting the gap between demonstration and operational capability. Artemis II proved humans can get to the Moon's neighborhood and return. What comes next will prove whether NASA can actually land them there on a schedule that holds together under pressure.
Source: Ars Technica
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